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Friday 24 May 2013

Goblin Shredder Guide



Goblin Shredder

Rizzrak

  • Strength Rizzrak Strength
    22 + 2.1
  • Agility Rizzrak Agility
    16 + 1.3
  • IntelligenceRizzrak Intelligence
    21 + 1.8
  • Rizzrak

Whirling Death

Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him.

Timber Chain

Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.

Reactive Armor

What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.

Chakram

Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
  • Sentinel
  • 0.36 / 0.64
  • 48-52
  • 0.3 / 0.6
  • 0.24
  • 1.7
  • 290
  • Instant
  • 128 (melee)
  • 1800 / 800
Simply put, Rizzrak is a tank ganker. Timber Chain is a 4 second pseudo-Blink with 1400 range and 200 pure damage in a line, combo'ed with Whirl Death immediately after means a 450 damage nuke every 8 seconds. Chakram provides another nuke, again in pure damage, as well as a slow effect for anyone silly enough to be in its way. Note that you will be unable to attack while your Ultimate is active, but Shredder's damage doesn't come from physical attacks anyway. Rizzrak has 3 active skills with low cooldown, players wanting to try out Rizzrak should concentrate on upgrading mana pool, mana regen, and HP pool. (Bloodstone and Arcane Boots anyone?)
Deep in the Forgotten Forests there is money to be made. No one knows this, and the dangers that lie within better than the goblin inventor Rizzrak. Combining heavy onboard weapons with the ability to clear an entire field of timber with ease, Rizzrak created a machine that’s as deadly as it is economical. With a detachable saw, brush clearing blades, and a tree grabbing chain Rizzrak is as threatening to his enemies as he is to a fresh sapling. Rizzrak's may not be a noble spirit, but the Sentinels money is as good as any, as long as he keeps his grubbing hands off the Tree of Life!

Whirling Death

  • Active
  • Instant
  • D
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 8
  • N/A
  • 300
  • 7 seconds
  • Enemy units, Trees
  • Deals 100 damage, lowers primary attribute by 15%
  • 2
  • 80
  • 8
  • N/A
  • 300
  • 7 seconds
  • Enemy units, Trees
  • Deals 150 damage, lowers primary attribute by 15%
  • 3
  • 90
  • 8
  • N/A
  • 300
  • 7 seconds
  • Enemy units, Trees
  • Deals 200 damage, lowers primary attribute by 15%
  • 4
  • 100
  • 8
  • N/A
  • 300
  • 7 seconds
  • Enemy units, Trees
  • Deals 250 damage, lowers primary attribute by 15%

Notes

• Damage type: magical, pure if a tree is cut down by Whirling Death.



Timber Chain

  • Active
  • Point
  • T
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 60
  • 4
  • 800
  • 225 (damage)/90 (tree detection/kill)
  • N/A
  • Enemy units (damage)/Trees (latch)
  • Deals 100 pure damage
  • 2
  • 70
  • 4
  • 1000
  • 225 (damage)/90 (tree detection/kill)
  • N/A
  • Enemy units (damage)/Trees (latch)
  • Deals 140 pure damage
  • 3
  • 80
  • 4
  • 1200
  • 225 (damage)/90 (tree detection/kill)
  • N/A
  • Enemy units (damage)/Trees (latch)
  • Deals 180 pure damage
  • 4
  • 90
  • 4
  • 1400
  • 225 (damage)/90 (tree detection/kill)
  • N/A
  • Enemy units (damage)/Trees (latch)
  • Deals 220 pure damage

Notes

• Damage type: pure
• You will not be pulled in if you are stunned when the chain latches onto a tree



Reactive Armor

  • Passive
  • N/A
  • N/A
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 16 seconds
  • N/A
  • Increases armor and HP regeneration by 1
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 16 seconds
  • N/A
  • Increases armor and HP regeneration by 1
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 16 seconds
  • N/A
  • Increases armor and HP regeneration by 1
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 16 seconds
  • N/A
  • Increases armor and HP regeneration by 1

Notes

• Bonus: 1 armor and 1 HP regen per stack
• Stack Limit: 4/8/12/16



Chakram

  • Active
  • Point
  • C
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125 (initial), 20 (per second)
  • 8
  • 1200
  • 200
  • N/A
  • Enemy units, Trees
  • 100 damage (pass)/50 dps/slow
  • 2
  • 150 (initial), 25 (per second)
  • 8
  • 1200
  • 200
  • N/A
  • Enemy units, Trees
  • 140 damage (pass)/75 dps/slow
  • 3
  • 175 (initial), 30 (per second)
  • 8
  • 1200
  • 200
  • N/A
  • Enemy units, Trees
  • 180 damage (pass)/100 dps/slow

Notes

• Damage type: pure
• Chakram returns to you if you go more than 2000 units away. Destroys trees.

Legion Commander Guide



Legion Commander

Tresdin

  • Strength Tresdin Strength
    26 + 2.6
  • Agility Tresdin Agility
    18 + 1.7
  • IntelligenceTresdin Intelligence
    20 + 2.2
  • Tresdin

Overwhelming Odds

Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.

Press The Attack

Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.

Moment of Courage

When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attacking again with bonus lifesteal.

Duel

Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
  • Sentinel
  • 0.46 / 0.64
  • 57-61
  • 0.3 / 0.6
  • 2.52
  • 1.7
  • 310
  • Instant
  • 128 (melee)
  • 1800 / 800
Coming soon.
My name is Tresdin, and there is a great threat growing in my kingdom. And that threat is the waves of filthy non-human refugees who litter our street corners and whose mongrel languages are belted out in every pub! I didn’t become the greatest general this kingdom has seen in hundreds of years to see my lands reduced to this, but that will be dealt with shortly. For now my axe is called to battle the hordes of darkness that threaten every human in these lands. I march to turn the tables on these horrors, and I dare even one of them to test me in single combat! I go to see things are taken care of the right way, the human way!

Overwhelming Odds

  • Active
  • Point
  • W
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 18
  • 1000
  • 315
  • 7 seconds
  • Enemy units
  • Damage: 60 +10 damage per unit, Movement Bonus
  • 2
  • 100
  • 18
  • 1000
  • 315
  • 7 seconds
  • Enemy units
  • Damage: 120 +10 damage per unit, Movement Bonus
  • 3
  • 100
  • 18
  • 1000
  • 315
  • 7 seconds
  • Enemy units
  • Damage: 180 +10 damage per unit, Movement Bonus
  • 4
  • 100
  • 18
  • 1000
  • 315
  • 7 seconds
  • Enemy units
  • Damage: 240 +10 damage per unit, Movement Bonus

Notes

• Damage type: magical
• Movement Bonus per unit: 9% per hero, 3% per unit.
• Summoned units and illusions take bonus damage equal to 25% of their current life before taking the regular damage.



Press The Attack

  • Active
  • Unit
  • T
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 16
  • 800
  • N/A
  • 4 seconds
  • Ally, self
  • Removes debuffs/disables, grants 60 attackspeed and 30 HP regeneration
  • 2
  • 90
  • 15
  • 800
  • N/A
  • 4 seconds
  • Ally, self
  • Removes debuffs/disables, grants 80 attackspeed and 40 HP regeneration
  • 3
  • 100
  • 14
  • 800
  • N/A
  • 4 seconds
  • Ally, self
  • Removes debuffs/disables, grants 100 attackspeed and 50 HP regeneration
  • 4
  • 110
  • 13
  • 800
  • N/A
  • 4 seconds
  • Ally, self
  • Removes debuffs/disables, grants 120 attackspeed and 60 HP regeneration

Notes




Moment of Courage

  • Passive
  • N/A
  • N/A
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attacking again with bonus lifesteal.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • 1.2
  • N/A
  • N/A
  • N/A
  • N/A
  • Grants 20% Lifesteal
  • 2
  • N/A
  • 1.2
  • N/A
  • N/A
  • N/A
  • N/A
  • Grants 40% Lifesteal
  • 3
  • N/A
  • 1.2
  • N/A
  • N/A
  • N/A
  • N/A
  • Grants 60% Lifesteal
  • 4
  • N/A
  • 1.2
  • N/A
  • N/A
  • N/A
  • N/A
  • Grants 80% Lifesteal

Notes

• Chance: 16/18/20/22%
• Cannot proc more than once every 1.2 seconds. The lifesteal is not an orb effect.
• Moment of Courage checks for triggering whenever an attack against Tresdin begins, not when Tresdin is actually damaged by said attack.



Duel

  • Active
  • Unit
  • D
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 50
  • 100
  • N/A
  • 4 seconds
  • Enemy heroes
  • Forces you and the target hero to attack each other. Winner gains permanent +10 to damage.
  • 2
  • 75
  • 50
  • 100
  • N/A
  • 4.75 seconds
  • Enemy heroes
  • Forces you and the target hero to attack each other. Winner gains permanent +10 to damage.
  • 3
  • 75
  • 50
  • 100
  • N/A
  • 5.5 seconds
  • Enemy heroes
  • Forces you and the target hero to attack each other. Winner gains permanent +10 to damage.

Notes

• The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
• Both Tresdin and his opponent are doomed while under the effect of Duel: they cannot cast spells, use items, and some passive abilities are disabled.
• The victorious player has to announce 'WINNER!' in allchat.

Tuskarr Guide



Tuskarr

Ymir

  • Strength Ymir Strength
    23 + 2.3
  • Agility Ymir Agility
    23 + 2.1
  • IntelligenceYmir Intelligence
    18 + 1.7
  • Ymir

Ice Shards

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Snowball

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

Frozen Sigil

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

Walrus Punch

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
  • Sentinel
  • 0.36 / 0.64
  • 50 - 54
  • 0.1 / 1
  • 3.22
  • 1.7
  • 305
  • Instant
  • 128 (melee)
  • 1800 / 800
Coming soon.
Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.

Ice Shards

  • Active
  • Point
  • E
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 18
  • 1500
  • 200
  • 5 seconds
  • Enemy units
  • 70 damage
  • 2
  • 120
  • 16
  • 1500
  • 200
  • 5 seconds
  • Enemy units
  • 140 damage
  • 3
  • 120
  • 14
  • 1500
  • 200
  • 5 seconds
  • Enemy units
  • 210 damage
  • 4
  • 120
  • 12
  • 1500
  • 200
  • 5 seconds
  • Enemy units
  • 280 damage

Notes

• Damage type : magical
• The maximum range of the shards is 1600.
• The shards create an unpassable barrier once released.
• The shards destroy trees around them when they are created.



Snowball

  • Active
  • Unit
  • W
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 24
  • 1250
  • 200+40 per second
  • 0.25s / 0.5s *
  • Enemy units
  • 40 / 80 damage * and stun
  • 2
  • 75
  • 24
  • 1250
  • 200+40 per second
  • 0.5s / 0.75s *
  • Enemy units
  • 80 / 120 damage * and stun
  • 3
  • 75
  • 24
  • 1250
  • 200+40 per second
  • 0.75s / 1s *
  • Enemy units
  • 120 / 160 damage * and stun
  • 4
  • 75
  • 24
  • 1250
  • 200+40 per second
  • 1s / 1.25s *
  • Enemy units
  • 160 / 200 damage * and stun

Notes

• (*) On secondary / main target
• Damage type : magical
• The speed of the snowball is equal to 150% of Tuskarr's speed, with a minimum of 200.
• Illusions will not roll into the snowball, but Meepo clones will.
• The snowball stops chasing its target after 3 seconds.
• The snowball can cross cliffs and will destroy trees.
• Tuskarr's controlled units will be carried, too.



Frozen Sigil

  • Active
  • Instant
  • F
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 50
  • N/A
  • 600
  • 30 seconds
  • Enemy units
  • Slows movement speed by 10%, attack speed by 30%
  • 2
  • 75
  • 50
  • N/A
  • 600
  • 30 seconds
  • Enemy units
  • Slows movement speed by 15%, attack speed by 40%
  • 3
  • 75
  • 50
  • N/A
  • 600
  • 30 seconds
  • Enemy units
  • Slows movement speed by 20%, attack speed by 50%
  • 4
  • 75
  • 50
  • N/A
  • 600
  • 30 seconds
  • Enemy units
  • Slows movement speed by 25%, attack speed by 60%

Notes

• The Sigil will automatically follow Tuskarr if no order is given to it.
• The Sigil flies, has a 310 MS, 220/240/260/280 HP, a 400/400 vision, and gives a 90/100/110/120 gold bounty.



Walrus Punch

  • Active
  • Instant
  • R
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 30
  • N/A
  • N/A
  • 1 / 2 seconds *
  • Enemy units
  • Automatic critical hit (3x, or 4x if the target has less than 50% HP), 40% movement speed slow
  • 2
  • 75
  • 24
  • N/A
  • N/A
  • 1 / 3 seconds *
  • Enemy units
  • Automatic critical hit (3x, or 4x if the target has less than 50% HP), 40% movement speed slow
  • 3
  • 100
  • 18
  • N/A
  • N/A
  • 1 / 4 seconds *
  • Enemy units
  • Automatic critical hit (3x, or 4x if the target has less than 50% HP), 40% movement speed slow

Notes

• (*) Air time / slow duration
• Damage type : physical
• Walrus Punch cannot miss.
• If you don't land an attack against a valid target in the next 10 seconds, Walrus Punch ends.