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Friday 24 May 2013

Alchemist Guide



Alchemist

Razzil Darkbrew

  • Strength Razzil Darkbrew Strength
    25 + 1.8
  • Agility Razzil Darkbrew Agility
    11 + 1.2
  • IntelligenceRazzil Darkbrew Intelligence
    25 + 1.8
  • Razzil Darkbrew

Acid Spray

Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take mixed damage per second and have their armor reduced.

Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage.

Goblin's Greed

The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 25 seconds.

Chemical Rage

The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed.
  • Sentinel
  • 0.35 / 0.65
  • 49 - 58
  • 0.4 / 0.5
  • 1.54
  • 1.7
  • 295
  • Instant
  • 128 (melee)
  • 1800 / 1400
The Alchemist is a difficult foe to handle, but if left to his own devices he can amass enormous amounts of gold at an alarming rate. His Acid Spray covers a large area with toxic chemicals, which deal physical damage and reduce the armor of any foe caught in the cloud. Attempting to fight the Alchemist while in an acid cloud is foolhardy at best, especially if he uses his Chemical Rage transformation skill. Chemical Rage drastically increases the life, regeneration, and attack speed of the Alchemist, transforming him into a deadly fighter. Possibly his most dangerous skill, however, is Unstable Concoction. Although it takes some time to charge, Unstable Concoction results in one of the longest stuns in the game and causes a good deal of damage. Although the Alchemist can be annoying to fight, it's best to keep a close eye on him. Goblin's Greed directly increases the amount of gold the Alchemist gains when killing creeps, and as he kills more the bonus increases. Unless kept in check, this Goblin/Ogre combo can cause a lot of mayhem late in the game.
Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not what means he must resort to for a sizable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony.

Acid Spray

  • Active
  • Point
  • D
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take mixed damage per second and have their armor reduced.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 130
  • 22
  • 900
  • 625
  • 16 seconds
  • Enemy unit
  • 14 damage/second, reduces armor by 3
  • 2
  • 140
  • 22
  • 900
  • 625
  • 16 seconds
  • Enemy unit
  • 20 damage/second, reduces armor by 4
  • 3
  • 150
  • 22
  • 900
  • 625
  • 16 seconds
  • Enemy unit
  • 26 damage/second, reduces armor by 5
  • 4
  • 160
  • 22
  • 900
  • 625
  • 16 seconds
  • Enemy unit
  • 32 damage/second, reduces armor by 6

Notes

• Damage type: mixed
• This ability can hit magic immune units.
• The actual AoE of this ability is significantly larger than the visual effect.



Unstable Concoction

  • Active
  • Unit
  • E
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Razzil can brew for up to 5 seconds, each second increases the potency of the concoction. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 16
  • 775
  • 175
  • 0.25 - 1.75 seconds
  • Enemy heroes
  • Up to 150 damage and 1.75 second stun
  • 2
  • 120
  • 16
  • 775
  • 175
  • 0.25 - 2.5 seconds
  • Enemy heroes
  • Up to 220 damage and 2.5 second stun
  • 3
  • 120
  • 16
  • 775
  • 175
  • 0.25 - 3.25 seconds
  • Enemy heroes
  • Up to 290 damage and 3.25 second stun
  • 4
  • 120
  • 16
  • 775
  • 175
  • 0.25 - 4 seconds
  • Enemy heroes
  • Up to 360 damage and 4 second stun

Notes

• Damage type: physical
• While brewing the concoction, Alchemist can still move around and take action. He will flash red while the concoction is brewing.
• A timer above Alchemist's head will indicate the remaining brew time on the concoction
• An indicator around Alchemist indicates the range for the Alchemist player.
• Maximum effects will be achieved after 5 seconds brewing time.
• Before launching the concoction, it will blow up if channeled for more than 7 seconds, checking at 0.5 second intervals (allows up to 7.5 seconds brew time)
• After launching the concoction, it will blow up 7 seconds after brewing started, checking every 0.02 seconds.
• The concoction moves at 900 speed, and provides 400/400 sight range.
• Unstable Concoction is blocked by Linken's Sphere.
• Unstable Concotion will still explore, if Alchemist dies while charging it up.



Goblin's Greed

  • Passive
  • N/A
  • G
The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 25 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 25 seconds
  • Enemy Units
  • 4 bonus gold and 1 bonus gold for every enemy killed in last 25 secs
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 25 seconds
  • Enemy Units
  • 6 bonus gold and 2 bonus gold for every enemy killed in last 25 secs
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 25 seconds
  • Enemy Units
  • 8 bonus and 3 bonus gold for every enemy killed in last 25 secs
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 25 seconds
  • Enemy Units
  • 10 bonus and 4 bonus gold for every enemy killed in last 25 secs

Notes

• There is a cap of 30 bonus gold.
• Also works on hero kills.
• The -stats (-st) command can be used to know how much gold you gained with this skill.



Chemical Rage

  • Active
  • Instant
  • R
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 45
  • N/A
  • N/A
  • 25 seconds
  • Self
  • 1.4 BAT, 300 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed
  • 2
  • 100
  • 45
  • N/A
  • N/A
  • 25 seconds
  • Self
  • 1.2 BAT, 600 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed
  • 3
  • 150
  • 45
  • N/A
  • N/A
  • 25 seconds
  • Self
  • 1.0 BAT, 900 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed

Notes

• Has a 0.35 seconds transformation time.
• You can dodge stuns while transforming.

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