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Friday 24 May 2013

Treant Protector Guide



Treant Protector

Rooftrellen

  • Strength Rooftrellen Strength
    25 + 3.3
  • Agility Rooftrellen Agility
    15 + 2
  • IntelligenceRooftrellen Intelligence
    17 + 1.8
  • Rooftrellen

Nature's Guise

Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.

Leech Seed

Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.

Living Armor

Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 7 instances of damage.

Overgrowth

Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking.
  • Sentinel
  • 0.6 / 0.4
  • 81 - 89
  • 0.5 / 0.51
  • 1.1
  • 1.9
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 1200
The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.

Nature's Guise

  • Active
  • Unit
  • T
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 10
  • 300
  • 375 Tree search area
  • 15 seconds
  • Allied units
  • Turns target allied unit invisible
  • 2
  • 80
  • 8
  • 300
  • 375 Tree search area
  • 30 seconds
  • Allied units
  • Turns target allied unit invisible
  • 3
  • 70
  • 6
  • 300
  • 375 Tree search area
  • 45 seconds
  • Allied units
  • Turns target allied unit invisible
  • 4
  • 60
  • 4
  • 300
  • 375 Tree search area
  • 60 seconds
  • Allied units
  • Turns target allied unit invisible

Notes

• Has an initial fade time of 2 seconds, during which the unit is still visible.
• If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.



Leech Seed

  • Active
  • Unit
  • E
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 16
  • 350
  • 500
  • 3 seconds
  • Enemy units
  • Slows by 24%, 30 damage/heal per pulse
  • 2
  • 140
  • 14
  • 350
  • 500
  • 3 seconds
  • Enemy units
  • Slows by 24%, 45 damage/heal per pulse
  • 3
  • 140
  • 12
  • 350
  • 500
  • 3 seconds
  • Enemy units
  • Slows by 24%, 60 damage/heal per pulse
  • 4
  • 140
  • 10
  • 350
  • 500
  • 3 seconds
  • Enemy units
  • Slows by 24%, 75 damage/heal per pulse

Notes

• Damage type: magical



Living Armor

  • Active
  • Unit
  • V
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 7 instances of damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 15
  • Global
  • N/A
  • 15 seconds / 6 instance
  • Allied heroes and structures
  • Grants 4 HP regen and a 20 damage block.
  • 2
  • 25
  • 15
  • Global
  • N/A
  • 15 seconds / 6 instance
  • Allied heroes and structures
  • Grants 7 HP regen and a 40 damage block.
  • 3
  • 25
  • 15
  • Global
  • N/A
  • 15 seconds / 6 instance
  • Allied heroes and structures
  • Grants 10 HP regen and a 60 damage block.
  • 4
  • 25
  • 15
  • Global
  • N/A
  • 15 seconds / 6 instance
  • Allied heroes and structures
  • Grants 13 HP regen and a 80 damage block.

Notes

• Can be cast through minimap
• Blocks damage from all sources
• Damage block is calculated after all reductions (armore, magic resistance, etc.)



Overgrowth

  • Active
  • Instant
  • R
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 70
  • N/A
  • 625
  • 3 seconds
  • Enemy units
  • Entangles all nearby enemy units.
  • 2
  • 175
  • 70
  • N/A
  • 625
  • 3.75 seconds
  • Enemy units
  • Entangles all nearby enemy units.
  • 3
  • 200
  • 70
  • N/A
  • 625
  • 4.5 seconds
  • Enemy units
  • Entangles all nearby enemy units.

Notes

• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.

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